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ReviewAges 6-8Action-AdventurePuzzleFamily

The Plucky Squire builds a picture book the kid can step into — and the narrator won't let her read it

All Possible Futures' debut is a 2D-to-3D storybook hybrid for ages 6+. The art and the conceit earn the BAFTA Family nomination; the dialogue interruptions and Switch-launch performance earn the contrarian read.

All Possible Futures (UK) — co-founders James Turner (ex-Game Freak) and Jonathan Biddle (ex-The Swords of Ditto). Published by Devolver Digital.ps4 · ps5 · Steam · Switch · xbox-series
81
The Plucky Squire is the picture-book-app crossover the genre has been waiting for — a 2D storybo…

A 2024 Game Awards / D.I.C.E. / BAFTA Family nominee from a small UK studio led by ex-Game Freak art director James Turner. The Steam approval lands Very Positive but the Switch port falls to the bottom of the platform Metascores — the platform gap is the technical story. Buy-once at fifteen dollars, no IAP, no ads, free in PS Plus Extra at launch. The recurring critic complaint is hand-holding; the recurring parent praise is co-reading with an avid-reader child at the table.

Where to buy →
The Plucky Squire builds a picture book the kid can step into — and the narrator won't let her read it app icon
The Score

How we got to 81

Fun
78
Learning
72
Safety
90
Value
85

The Play Score is a weighted average: Fun ×0.25, Learning ×0.3, Safety ×0.25, Value ×0.2. Anything below 60 on Safety caps the total at 70.

Split Verdict

What parents wrote vs. what their kids did

Quotes are sourced from public App Store, Google Play, and Reddit reviews captured during research. Reviewer handles shown verbatim where the platform makes them public; we never invent quotes or named children.

Kids' reactions
0parents describe kids

Parent reviews describe 6–10 year olds engaging with the storybook framing immediately — sitting up close to the screen for the book-flip transitions — and asking for help on the harder 3D puzzles roughly halfway through.

None of the cited reviews describe a specific child reaction.

Sentiment across 12 parent reviews cited
42%
25%
33%
Positive Mixed Negative
The Bottom Line

What's good, what's not

+ Worth It
  • Picture-book-into-3D-space conceit is the central craft and it works — the seam between page and bedroom desk is drawn with care
  • BAFTA Family + D.I.C.E. Family + Game Awards Best Family Game nominations across 2024–2025
  • No IAP, no ads, no subscription, no online — premium $14.99 buy-once, 8–10 hour single-player story
  • Free at launch for PS Plus Extra/Premium subscribers — among the better Sony first-party-tier inclusions of late 2024
  • Built for cooperative reading — the kid reads the words on the page, the parent runs the controller; ages 6–9 with an adult, 8+ solo
  • ESRB E10+ violence is cartoon-only: sword strikes that disappear into puffs of smoke, one exaggerated boxing minigame
  • Lineage of small UK indie craft: ex-Game Freak art-direction shows in every page composition
  • Buyer satisfaction signal is consistent across PSN, Steam, and Metacritic verified buyers — "very friendly with kids that want to start gaming"
Watch Out
  • Switch port at launch dropped to single-digit FPS in 3D segments and Devolver confirmed the platform would not hit 60 FPS — wait for Switch 2 or buy elsewhere
  • Narrator dialogue interrupts gameplay every few seconds across Steam and Metacritic complaint patterns — "infuriating flow," "constant interruptions"
  • Hand-holding restricts puzzle agency — the game tells the player the answer before the player can think the question
  • Pacing critique repeats across PS5 and Switch reviews — middle third gets rinse-and-repeat, combat is laughably easy on default difficulty
  • Restrictive in-book framing: the bedroom-desk 3D sequences are the moments the game most surprises, and they are used sparingly
  • Audience straddles awkwardly: too easy for the solo adult player who liked Tinykin or Mario Odyssey; the right home is parent-with-kid co-play
Skills Developed

What your kid is actually practising

Fine motor

Standard controller — sword swing, dodge, walk. Accessible to 6+ with adult. Hand-holding setting and adventure mode keep mechanical demands modest.

Literacy

The central mechanic is word-swap — the kid reads the noun on the page, picks an alternative, and the world rearranges. Vocabulary expansion + reading-as-interaction. Family Gaming Database confirms the kid-reading-with-adult model. The cooperative-reading frame is real practice.

Problem solving

Word-swap puzzles teach noun-substitution and cause-and-effect, but multiple critics flag the puzzles as too easy and too quickly resolved by the narrator. PushSquare and SwitchaBoo both call it heavy hand-holding. The skill is there; the practice is interrupted.

Creativity

The 2D-to-3D conceit and the page-as-canvas stagecraft model creative thinking — small humans see the literal frame of a story and watch the protagonist break it. Awards-tier art direction. Steam reviewers flag the art as the strongest pillar.

Attention

8–10 hour story arc rewards sustained focus, but narrator interruptions break the attention loop the game is otherwise trying to build. Mixed signal: long-form attention practice undercut by short-form dialogue interruption.

Screen Time

A healthy way to play it

30
minutes

About 30 minutes per session

Saves anywherePause-friendly
Price Watch

Where to buy — and where it's actually cheapest

StorePlatformPrice
N
Nintendo eShop
Switch
Switch$14.99Buy →
Steam
PC / Mac
PC / Mac$14.99Buy →
Web
Browser
Browser$14.99Buy →

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Community

What other parents are saying

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