The Play Score
Four numbers, weighted, capped by safety.
Each game gets four sub-scores out of 100, combined into a single Play Score using fixed weights. A failing Safety score caps the total — no matter how fun a game is, if it's unsafe, it can't score above 70.
Synthesized from voluntary-replay signals across hundreds of parent reviews. Did kids ask to keep playing? Did the game hold attention without coercion?
Real, transferable skill mapped to developmental frameworks (Piaget stages, K-2 curricula). Not "educational because it has letters."
No predatory monetization, no chat with strangers, no dark patterns, no ads to other apps. App Privacy nutrition labels read verbatim. COPPA-aware analysis.
Hours of play per dollar, fairness of the price model, and whether the experience holds up to a second playthrough months later.