970×90 LEADERBOARD
Top of page
ReviewAges 2-5Interactive BookStorybookEarly ReadingSocial-emotional

The Monster at the End of This Book — the page-turn was always the villain, and the app keeps Grover’s metafiction

Sesame Workshop, $4.99, no IAP/ads. The canonical interactive picture book (Jon Stone, 1971; ~13M copies). Grover’s voice and the metaphor survive the screen — but minigames and a page-lag soften the dread the paper builds in the page-turn.

Sesame Workshop (orig. Callaway Digital Arts)ios · ipados · Android
78
The single piece of genius in the 1971 picture book is that the page-turn itself is the villain —…

Sesame Workshop’s app of the 1971 Little Golden Book (Jon Stone / Michael Smollin), the all-time bestselling Sesame Street title. Grover bricks up walls to stop you turning pages — until the monster at the end turns out to be himself. $4.99, NO IAP, NO ads, 4+, App Privacy “Data Not Linked to You.” Won the inaugural Cynopsis best-preschool-app + first Cybils book-app award; CSM 5-star, age 3+. The clever move: the obstacles Grover builds become things the child unties and knocks down — the book’s metaphor made tactile. The contrarian catch: that added friction (minigames + a “bit of a lag between pages”) can fragment the suspense the paper book builds in a silent, instant page-turn. Best as a 2–5 co-read; no VoiceOver support.

Where to buy →
The Monster at the End of This Book — the page-turn was always the villain, and the app keeps Grover’s metafiction app icon
The Score

How we got to 78

Fun
82
Learning
66
Safety
90
Value
78

The Play Score is a weighted average: Fun ×0.25, Learning ×0.3, Safety ×0.25, Value ×0.2. Anything below 60 on Safety caps the total at 70.

The Bottom Line

What's good, what's not

+ Worth It
  • The canonical interactive picture book: the inaugural Cynopsis Kids best-preschool-app award and the first-ever Cybils book-app award. Adapts a genuine classic — "the all-time bestselling Sesame Street book title," a "modern classic of children’s literature."
  • The interactivity serves the text instead of decorating it: the walls and ropes Grover builds become things the child undoes. CSM — kids "get very hands-on... even untying ropes and knocking down brick walls." The book’s metaphor (your hand is what Grover dreads) made tactile.
  • Grover’s narration is faithful and is the thing paper can’t do. Parents: "the animations and voices are true to the original story, and my toddler can’t get enough of it"; "so glad someone had the sense to just let it be read by Grover so you get a full experience."
  • A real emotional-learning payload, not a marketing one: CSM calls it "an excellent story-time choice to help kids learn how to face their fears," building "emotional awareness and empathy" as the dreaded monster turns out to be a friend. Theo’s axis — the story does the work.
  • As clean as this shelf gets on the axes a parent worries about: $4.99 once, no in-app purchases, no ads, App Privacy "Data Not Linked to You... Analytics" with no tracking disclosed. Google Play carries the Teacher Approved badge and shares no data with third parties.
Watch Out
  • The contrarian catch against the "perfect adaptation": the book’s power is the frictionless forbidden page-turn — the app adds friction (minigames + a "bit of a lag between pages") that fragments the dread. A kid put it best: "the real book Grover scared me but this one is good."
  • For an app whose whole conceit is a character talking directly to the reader, it doesn’t talk to every reader: "it does not work with voiceover on the iPhone, so that blind children can’t interact with it." A quiet accessibility failure on an app literally about narration.
  • The store copy’s "early reading skills" line oversells. There is word-highlighting and narration that support a beginning reader, but this is reading WITH a child, not reading instruction — the genuine payload is emotional (naming a fear), not phonics or decoding.
  • Finite, and the paper rival is cheaper: it is one short ~10-minute story, and for a 4–7-year-old already turning pages, the ~$4 Little Golden Book delivers the metafiction punchline tighter. The app earns its keep most for 2–3s who can’t yet turn a page alone.
Skills Developed

What your kid is actually practising

Literacy

Print-awareness and listening support rather than instruction: spoken narration plus "word highlighting for beginning readers" (Cynopsis feature list) build the read-aloud habit and word-to-sound mapping. Real but light — this is reading WITH a child, not a phonics or decoding curriculum, so it sits at exposure level.

Theory of mind

Grover addresses the reader directly and acts on a false belief — he is terrified of a monster the child can see is just him. Tracking the gap between what Grover fears and what is actually true is early theory-of-mind work; the fourth-wall framing ("4th wall Breaks in every Page," per one reviewer) makes the character’s mistaken perspective the engine of the joke.

Emotional regulation

The whole story is a fear-naming exercise: Grover voices mounting anxiety about the monster, then "his relief at finding only himself at the end of the book" (CSM). The child watches a dreaded thing turn out to be lovable — CSM calls it "an excellent story-time choice to help kids learn how to face their fears." The genuine, sourced payload of the app.

Social play

Designed for the lap, not the solo tablet: the value is an adult and a child reading together, and parents describe exactly that — "let it be read by Grover so you get a full experience," kids "climbing over me to play/read." The story is a shared turn-taking ritual between reader and child.

Attention

A short, ~10-minute narrative that asks a young child to listen to Grover’s spoken narration and act on it (untie this, push that) to move the story — sustained listening plus follow-the-instruction attention. The "bit of a lag between pages" (CSM) is the small tax on that focus.

Screen Time

A healthy way to play it

10
minutes

About 10 minutes per session

Saves anywherePause-friendly
Price Watch

Where to buy — and where it's actually cheapest

StorePlatformPrice
App Store Best price
iOS / iPadOS
iOS / iPadOS$4.99Buy →
Google Play
Android
Android$4.99Buy →

Some store links are affiliate. We earn a small commission — never enough to sway a review.

Community

What other parents are saying

/ 5
0 parent ratings
5★
0
4★
0
3★
0
2★
0
1★
0
Comments are reviewed by our editors before publishing. We do this because this is a kids' content site — keeping the bar high protects the conversation.
Loading comments…