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Kirby and the Forgotten Land: the first 3D Kirby in 30 years — HAL designed two games in one box

HAL's first 3D Kirby in thirty years — and it ships two games in one box: Spring-Breeze Mode for the 5-year-old, Wild Mode for the critics. Switch, $59.99, March 2022. Game Awards 2022 + BAFTA 2023 Best Family Game.

HAL LaboratorySwitch
79
Kirby and the Forgotten Land is the first 3D Kirby in 30 years and the seam holds — because HAL L…

Nintendo's first 3D Kirby. Switch and Switch 2, $59.99, ESRB E10+ (Cartoon Violence). 7.52M units sold by March 2024. Metacritic 85, OpenCritic 85, Nintendo Life 9, IGN 8, GameSpot 9, Game Informer 9. The Game Awards 2022 + BAFTA 2023 + Japan Game Awards 2022 + NY Game Awards 2023 — all four "Best Family Game" awards. Two design moves do the work: Spring-Breeze Mode roughly doubles Kirby's HP and softens boss aggression for younger players, and Bandana Waddle Dee (Player Two) is invincible at level scope — knocked out, he respawns in seconds, only Kirby's deaths cost progress. Together they let a 5-year-old finish a Switch first-party platformer *with* a parent rather than *despite* one. The contrarian read: Polygon and The Verge flag pacing/Mouthful-Mode fatigue. For households with a 4–6 year old, the slow opening is the accessibility ramp. No IAP, no ads, no online chat in story mode.

Where to buy →
Kirby and the Forgotten Land: the first 3D Kirby in 30 years — HAL designed two games in one box app icon
The Score

How we got to 79

Fun
88
Learning
64
Safety
92
Value
75

The Play Score is a weighted average: Fun ×0.25, Learning ×0.3, Safety ×0.25, Value ×0.2. Anything below 60 on Safety caps the total at 70.

Split Verdict

What parents wrote vs. what their kids did

Quotes are sourced from public App Store, Google Play, and Reddit reviews captured during research. Reviewer handles shown verbatim where the platform makes them public; we never invent quotes or named children.

Parents wrote
1review cited

Across Nintendo eShop and Reddit's r/Kirby parent commentary describes the first 3D Kirby after 30 years of 2D platformers. The recurring praise: forgiving difficulty (lives are not punitive), short levels (5–10 min each), and the optional co-op for a sibling or parent backup.

Kids' reactions
0parents describe kids

Parent reviews describe 6–9 year olds completing the main game largely alone — Kirby's mouthful-mode transformations land as comic absurdity rather than mechanical challenge, sustaining the play across weeks.

None of the cited reviews describe a specific child reaction.

Sentiment across 1 parent reviews cited
100%
Positive Mixed Negative
The Bottom Line

What's good, what's not

+ Worth It
  • Metacritic 85 across 135 critic reviews; OpenCritic recommends at 94% across 147 reviews; user score 8.8 across 1,238 ratings — the cross-jury validation rare for a kids-shelf platformer
  • Spring-Breeze Mode roughly doubles Kirby's HP and tones boss aggression down — toggle lives on the level-select screen, not buried in Settings, so households can flip the dial without thinking
  • Bandana Waddle Dee (Player Two) is invincible at level scope — only Kirby's deaths cost progress. The asymmetric co-op trick that lets a 4- or 5-year-old steer the second pad with no failure state
  • The Game Awards 2022 Best Family Game + BAFTA 2023 Family Game + Japan Game Awards 2022 Award for Excellence + NY Game Awards 2023 Best Kids Game — four independent juries on the family shelf
  • No IAP, no ads, no online voice chat in story mode. 13 supported languages. Family-group lending and Game Voucher eligible on Switch 2
  • "By building upon his old bag of tricks and adding successful new gimmicks like Mouthful Mode, Kirby makes a fantastic transition to the third dimension" (Game Informer 9/10)
  • Common Sense Media's positive-messages list: good vs. evil, persistence and determination, helping others regardless of personal risk, teamwork through co-op play — backed by 28 kid reviews and 10 parent reviews
Watch Out
  • Polygon's contrarian read on Mouthful Mode: "By the third world, Forgotten Land had shown me almost every new object I could inhale. What started as an exciting feature quickly became stale" — the marketing centerpiece doesn't carry the full runtime
  • Despite the cute surface, "some bosses appear creepy; final levels show intensity" (Common Sense Media) — the late-game shift is what parents flag, with PEGI 7 calling out boss eyes specifically. A 5-year-old finishes Spring-Breeze Mode but the final world may need parent in seat
  • Plugged In: "the baddies he faces chomp in his direction with sharp teeth and slashing claws" — the moment-to-moment combat is gentler than most action games, but it is combat. ESRB Cartoon Violence is real, not nominal
  • $59.99 standard for a 12-15 hour main campaign is the worst-value purchase shape — wait for an eShop sale, redeem a Nintendo Game Voucher, or use family-group lending
  • The educational claim is thin. There's no curriculum target — the Learning axis here scores on planning/spatial-reasoning practice, not phonics or counting. Parents looking for "education" should pair with a Khan Academy Kids or Reading Eggs
  • The Verge on pacing: "Unfortunately, the game takes too long to get going. It terminally slowly ratchets up the difficulty." For a household with an 8-year-old who already plays Mario Kart confidently, the on-ramp may feel padded
Skills Developed

What your kid is actually practising

Spatial reasoning

The 3D camera and full 3D platforming stages are the franchise's first true spatial-reasoning workout. Mouthful Mode adds vehicle-scale spatial thinking — driving a car-Kirby through a track, aiming a vending-machine cannon. Nintendo Life: "absolutely jam-packed full of environmental detail and lovely little animations." Stages reward looking up and around, not just left-to-right.

Fine motor

Switch Joy-Con or Pro Controller required. The Bandana Waddle Dee role uses a single button for spear attack — a stripped-down moveset deliberately scaled for a younger second player. Kirby's copy abilities (Sword, Hammer, Cutter, Bomb, Drill) layer fine-motor complexity for the older kid; Bandana stays simple.

Problem solving

Each stage hides 3-5 missions (rescue Waddle Dees, find specific items) that aren't marked on the map. The kid has to plan the route on a second playthrough. The puzzles are gentle — checkpoints are frequent, lives are practically infinite — so the practice is in route-finding and observation, not in punishing logic chains.

Emotional regulation

Spring-Breeze Mode and the invincible Bandana role together strip out the most common kid-frustration loops: instant-death, controller-handoff, lost-progress. But Eric Halliday and Common Sense Media both flag late-game intensity as the real hazard for a 6-and-under kid. Parent in the second seat manages the ramp.

Social play

The drop-in/out co-op with Bandana Waddle Dee is the cleanest parent-kid asymmetric design on the Switch shelf. CGMagazine names the trick: "She got to learn the ropes with no consequences for failure, while sharing in the experience and victories." Shacknews and Apptrigger both name the parent-side affordance — no controller-handoff, no progress lost on the kid's mistakes.

Attention

Stages run 8-15 minutes. Each demands tracking enemy patterns, collectible locations, and hazards on one screen. The Verge calls the difficulty curve "terminally slow" — for the gamer press a flaw, for a 5-year-old learning sustained focus a feature. Sessions cap naturally at the level boundary; no daily-streak nag.

Screen Time

A healthy way to play it

45
minutes

About 45 minutes per session

Saves anywherePause-friendly
Price Watch

Where to buy — and where it's actually cheapest

StorePlatformPrice
N
Nintendo eShop
Switch
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Community

What other parents are saying

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